A Review of Saboteur

The circumstances that lead me to play games are often bizarre. Some, such as the LAN gem Line of Sight : Vietnam, began as seemingly ill-fated parental buys. Others such as the enjoyable indie title Iron Grip : Warlords was found while browsing the steampunk works of its concept artist.

But Saboteur, I am almost ashamed to say, was a simple case of a quick Play.com “Top PC games” search, in the lead up to Xmas. Sounded like an interesting premise, so I thought I’d go for it. Part of me wanted to play it simply because I was curious to see a recent game. It had been a while. And overall, I must say I wasn’t disappointed.

You play the part of a member of the French Resistance, during WWII in occupied Paris. Not an immensely likable one, unfortunately, as he is possessed of a terrible Irish accent and exists in a world written with the kind of complexity and depth of character one might associate with a Michael Bay film. But of course, that’s why we have Nazis in the game in the first place; so you know your good from evil (notwithstanding the Brits of course; even when they’re your allies they’re still apparently bad news).

Saboteur’s most obvious comparison is with GTA, but I found myself repeatedly reminiscing on (the more grown-up) Mafia. That was likely due to the setting of 1930s cars and quirky jazz most likely, but both have immersion and atmosphere in spades. I love sandbox games, no matter how trendy they get. Saboteur does this side admirably; you get to go running around Paris as much as you like, sneaking around / blowing up a variety of Nazi installations in a number of different possible ways. The main plot manages to be both un-intrusive and very easy to pick up again; for example, the occasional reminder of the plot missions come via a shadowy-looking “pssst-here’s-a-secret-note” guy, true to the 50’s Hollywood style to which the game adheres.

Apart from its apparent lack of sophistication, my gripes are mainly with the save system. PC reviewers and gamers alike usually blame this kinda thing on “oh it’s what you get with console ports” but these days, that’s bull! Consoles have the exact same save system, it’s nothing short of a weak attempt to stop players cheating with saves. Half Life 2 allows you to do this. If it broke gameplay, somebody would have noticed by now. It is in fact one of those things game designers think will be a problem but actually isn’t. Whereas their ’solution’ is, as always, a pain in the ass. I had to re-complete (three times as it happened) a big fat mission involving sneaking into a crypt, then fighting alongside the Resistance, simply because the first time I died and didn’t have time to do it again, and the second time the game decided it was having an off-day and crashed. The problem was even worse before I figured out that only when I’d seen the “Mission Complete!” message, was it safe to save and carry on later without discovering I’d taken a back-step.

Overall, though, I am still enjoying the odd game of Saboteur as much as any other I play. There are some great moments of sneaking past Nazis worthy of those classic film moments. And to all that find the setting appealing, I encourage you to give it a try.

The Editing Task

Last November, I completed National Novel Writing Month by reaching 50,000 words on my fantasy-scifi adventure “Cloudgazer”. To say I was pleased is an understatement; to say I spent most of December 1st with a big grin on my face would be more accurate. Finally, I felt as though I had something complete, something to be proud of.

A colleague of mine was also a ‘Wrimo’, and completed ‘09 successfully. When I asked him how it went, I was somewhat startled when he declared he was going to have to just bin it and rewrite the whole thing. Surely, I thought, that is some sort of kneejerk reaction that should be resisted. There must be something of merit in there. I knew mine certainly had.

And yet, when I got stuck into my editing over the past four weeks, I started to see why one might draw such a conclusion. I love what I have written. There’s parts that shine, snippets of dialogue and lines of prose that I might even go as far as to say are brilliance. But it’s awkward, terribly so. There is a lot that doesn’t make sense or doesn’t fit, and I have considered that their only fix may lie in a fundamental re-writing of the background history, and by extension, the entire plot.

But I’ve been warned about this sort of thing, and I’m prepared. When editing, it is a little like tidying up. You usually have to mess things up worse before they become neat again. In an ideal world, I would be concentrating on this, but at the moment that simply isn’t possible. Too much to do. But interesting things to follow soon.

The Abortion Debate

Not content with the controversy of denouncing religion as a waste of space, I return once more to that tricky subject of Abortion. These are both very interesting subjects, and not entirely unrelated either: both are deeply intertwined with some of life’s most fundamental philosophical questions.

The ‘camps’ in the abortion debate are generally defined by when. That is, when is it acceptable to terminate a pregnancy: never, before X number of weeks, or at any point of pregnancy. Most people fall somewhere in the middle ground, with liberals / students / scientists leaning toward later and religious / conservative headcases favouring earlier. Roughly segregated, these are termed Pro-Choice and Pro-Life respectively. Read the rest of this entry »

Twenty Ten

Being the year 2010 has understandably made a lot of people very reflective. While I myself, normally more reflective than a centennial summary made of chrome plated mirrors, have been experiencing a pretty passive new year for a change.

One thing I am still disappointed by is that we never did come up with a good name for the Noughties. I still don’t think I can reconcile with that term to the point where I can use it in conversation. But the decade ahead is even worse. Teenies? Oh. Please. No.

But at least we’re in the future now. Aren’t we?

A Question of Multiple Installs

The big issue for LAN gamers is that big grey area of copyright: multiple installs. Over recent years this issue has got sorta out of hand, but as much as the copyright jockeys are generally being asshats about it, they do have valid points.

What am I on about? Okay, you buy a copy of a game. You can play on one PC fine. Then you want to play your brother or something, on a network game between his laptop and your PC. But you can’t, you need another copy of the game. Is this reasonable?

In short, no.

There are some valid reasons why you are being prevented, and self-righteous trolls will bemoan them to stem the endless tide of whining CD-Key scroungers. But there is no excuse for this, because a number of games have comprimised beautifully. It is a simple case of laziness, and the neglect of network gamers in fear of the unscrupulous online pirates. Read the rest of this entry »

All I Wanted For Xmas…

In fact, what I’ve been aiming for since around 2001, was a decent working website that was easy to maintain and not too shabby looking. Hellenistic artillery move swifter than my web-building efforts over this past decade. And now that there are some fifteen days of it left, I have finally got it together and here we are. Novodantis.com. Finally.

I have uploaded a small sample of my various pieces of work and transferred over tidbits from various places like deviantArt, WriteWords & Blogspot. While I will be keeping some things separate, the idea is to focus my creative drive on one place: here.

So, welcome!

In the distant future… there was a new website

Refactoring site, standby one.

Refuting Pascal’s Wager

Having worked under a gambling corporation for several years, I can tell you a thing or two about odds. Perhaps most important of all is that humans are typically rubbish at them. Probability incompetence is a regular affliction to the human race; from betting and court evidence to management planning.

Which brings me to a common refuge of theism and one of the chief contributers to agnosticism. Pascal’s Wager goes something like this… Read the rest of this entry »

Logical Take on Theism

The essence of my argument is that God does not exist, and that this can be proved from a logical perspective. It can also be argued that, while the logical perspective is often denounced as inadequate for ’spiritual’ questioning, it is nevertheless the only truly objective measure of truth. Everything my senses tell me could well be a lie; but I have to give them the benefit of the doubt as I have no real reason to suspect so, and to distrust them is not going to gain me anything.

Likewise, the reasoning of fundamental logic (if A /= B, B cannot equal A) might well be false when talking about God. Yet I have no reasons to suppose, while describing all the workings of the universe*, they are wrong about this one particular issue. Read the rest of this entry »

Learning To Fly II

I will admit quite readily that, while I do love my flying, I actually had butterflies about flying last Sunday. But this is because I was to drive to Clacton, then fly to Duxford and back, spending the day in between at the museum. Seeing as I was due to start simple circuits, this was quite a jump; straight into navigation 101 before I’d even gotten practice at takeoffs. I was a little unsure at first in case I did something wrong or goofy. In the end I realised that was stupid and I should totally go for it anyway, so I did! It was really interesting getting first hand experience of stuff that was still really hazy even after many hours in the air; like radio procedure when passing though areas and how to figure out where you are. Read the rest of this entry »