So the subject of numbers in titles has popped into my head again and the trend of erasing them is just as prevalent and irritating now as it was then (The upcoming MS Flight Simulator is particularly silly: its official name is actually more vague than its shorthand nickname, “MS Flight Simulator 2020”, which is necessary to figure out what you’re actually talking about). But while this annoys me, the reason it comes to my attention lately is because I might end up being guilty of it myself.
See, I’m working toward releasing a game: the current plan is to get the new version of Final Battle out to itch.io by August 30th (hold me to this, people). And when I say “the new version of Final Battle”, I’m deliberately skirting my dilemma. Because internally, I’ve been calling it Final Battle III, but I don’t know if I should. In fact, I might even call it The Final Battle. WHhhuuaaaa–
OK, so there are currently multiple versions of the Final Battle. There is the very first original one I made in Games Factory but never quite finished. There is the “remastered” version; overhauled many years later and released as Final Battle Remastered on this site only. As this is the first one to see daylight, it’s effectively “Final Battle 1”.
Final Battle 2… is a gravestone. Allow me to explain:
It’s about time this blog started being a source of actually useful knowledge, and I’m going to start simple. This is something I struggled to find just about anything on when googling recently: the 3DConnexion Space Navigator is a neat little “3D Mouse” I’ve had for many years now; useful in any program where you want to get around a 3D space via multiple directions and angles at once. So, for the other 7 people out there with a Space Navigator, looking to use it on Blender but can’t seem to configure it out: fear not! Got you covered.
Aha! When I said I was aiming to post more regularly, I meant it this time!
Part of the reason for slow updates here are the length of my posts. So going forward, I may be making them a little snappier. Shorter, less substance, more viewings… the, uh, Youtube paradigm of content creation.
Oh no, nope, wait, that’s a terrible analogy. I don’t want to do that at all. And I’m being unfair to Youtube. Many content creators there are doing a great job of producing longer, more in-depth videos. I mean, I’m assuming. I don’t know, I don’t watch them; they’re too long.
Yesterday’s post may have made it seem like today was all about the lightening of the UK Coronavirus lockdown, but there was one other big aspect of today’s date! Yes, you guessed it, celebration of the liberation from unscrupulous tyranny Alison’s first birthday! A year old already, good grief. Happy Birthday, poppet.
Also, I recently realised that you could automate the process I use to write Azbuka, the “fictional language” of Cloudgazer (actually just transliterated English written in the cyrillic alphabet). Thankfully, I learned my lesson here and instead of launching into yet another project to make said tool, I had a look to see if someone else had done it already. They have!
Tomorrow the UK will significantly loosen its lockdown precautions and –boy– it’s been a fun few months hey? Feels as though this year is going to be like one of those days where you wait for everyone to be free, spending time procrastinating and not really doing anything; only to have it all fall through and just end up going to bed, making a note to try again tomorrow.
It shouldn’t have to, though. For someone like me with all the resources (besides time) still very much at my disposal for what I do, it should’ve been an opportunity for me to get on unhindered and somehow maximise on the situation. And what is the situation, exactly?
Yes, given that this is the single biggest change to human behaviour to have happened in my lifetime, I should probably say something about it. Covid-19, otherwise known as the coronavirus, crept up on just about everyone. At first it was a foreign news story. Then it was a casually-dismissed threat, laughed off by arrogant politicians. Then it was a real issue, with a creeping wave of precautions. But eventually, it became apparent that containment had failed and we were all going to need to do something drastic.
Far too many ignored the warnings and carried on regardless. In the UK, as in many places, government was eventually forced to bring in a lockdown: no travel except essential, no visitors even family, work from home except if that isn’t possible; in which cases, don’t work at all unless you’re providing essentials for people to live. If you’re reading this today, you probably wonder why I’m bothering to explain it; just about everyone has seen something similar happen where they live; it may not be unprecedented as a pandemic, but as a social change there really has never been anything so sudden, widespread and life-altering. And the crazy thing is, if I’d posted this blog even just the start of this year, it would read like just another weird “what if” science-fiction scenario.