I’ve decided, somewhat last minute, to participate in Ludum Dare games jam along with a couple of maybe-I’ll-help minions. Ludum Dare is a challenge to make a game around a voted theme, that takes place globally three times a year. The next one begins tomorrow (at 02:00, in this part of the world). You can read more about it here. I’ll let you know how it rolls.
On a little side-note, No Man’s Sky has been grabbing a lot of attention. And it’s interesting that the design philosophy in the article is very much along the lines of my recent thoughts expressed in this article. So I’m just making a note of that for the record.
Procedural gaming: it’s just going to keep getting bigger.
When discussing spiritualism, philosophy or religion it doesn’t take long to encounter the apparent impasse of “but concept X might be right”, where the concept is not falsifiable. Most of us with an empirical bent are content to ditch these ideas, because the lacking or counter evidence is often compelling enough. But I want to look at what happens when we don’t, and why a belief contrary to evidence is a no-win risk. To take a belief in something contrary to (or without) evidence is the colloquial (and less misleading) definition of the word ‘faith’. The “risk” we’re talking about can also be hugely variable; it could be as little as some of our time or as much as the welfare of a nation. Either way, I’m going to assume there is something lost by believing in a falsehood, as in reality there nearly always is.
So. We have our belief that is neither provable nor disprovable, as all persistent faiths necessarily are. We have no substantial supporting evidence for this faith, perhaps even evidence against it, but ultimately it is not disprovable. It might be true, the adherents stubbornly insist, and What (as a Liberty University student once fatefully asked Richard Dawkins) if you’re wrong?
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