An advanced experiment goes wrong, the reactor is going critical and there’s not even time to nip home and feed the cat. Critical Systems Failure puts you into that classic dramatic moment where it’s all going wrong and you; an untrained rookie with no manual, have got to stabilise the situation… or risk total destruction!
Critical Systems Failure was made for Global Games Jam 2015 on the theme “What Do We Do Now?”. It thrusts the player into a procedurally created control panel of mind-boggling complexity to see how they handle the situation. No manual, no help; just your wits and careful observation to see how long you can last!
Art, Code & Design – Alexander Webb
Additional Code & Design – Michael Loomes
Music – Rich Webb
Voice of the System – Farren Hooper