Jammin’

So it’s been a little while since I made an entry, so much so in fact that we’re closer to the next Ludum Dare than the one I last spoke of entering. LITH rated pretty well in all; notably placing 11th for Mood and 40th for Audio. I’ve reworked it a little and the unreleased iteration improves the enemy intelligence a dickload. There’s a couple other tweaks I’d like to implement on top of this to add more possibilities to it, but it’s been on hold lately as I have a mounting list of priorities.

LITH

In other news, I’m delving into Piano, as I am fortunate enough to know (and be sibling to) an excellent music teacher. This is rather exciting for me; I’ve wanted to be able to play the piano for years and never really got far. I took some lessons in my early teens but they didn’t go well. I have vague recollections of copying sheet music exercises and finding it incredibly boring. Unlike my first lesson last week, in which music theory blew my mind. Also, I think I have a thing for diminished triads.

I’m… not sure if that’s normal?

Ludum Jam on Toast

I’ve decided, somewhat last minute, to participate in Ludum Dare games jam along with a couple of maybe-I’ll-help minions. Ludum Dare is a challenge to make a game around a voted theme, that takes place globally three times a year. The next one begins tomorrow (at 02:00, in this part of the world). You can read more about it here. I’ll let you know how it rolls.

On a little side-note, No Man’s Sky has been grabbing a lot of attention. And it’s interesting that the design philosophy in the article is very much along the lines of my recent thoughts expressed in this article. So I’m just making a note of that for the record.

Procedural gaming: it’s just going to keep getting bigger.