Iron Skies Devblog – Some Changes

From now on I will be streamlining the devblog a little. The webplayer will now be in one place, (on that top bar up there), and I will continue to update it, commenting on updates from time to time as entries here, so feel free to check back occasionally. Here’s what’s in the latest version:

– Ship’s guns now present and working; the first ship has a single forward cannon for you to play with

– Skyfighters added back in. With their new and shiny flight model that’s almost complete.

– Ships can ram each other! Collision causes damage finally, something the old version never got around to having. The damage model will change too; I want some components to leave behind a ‘shell’ of wreckage so that you don’t get weird gaps when a central system (like the hull) is destroyed. A hierarchy would be another alternative, but I want to make shipbuilding as simple as possible.

– Some targets to shoot at. Both the skyfighters and ship cannons can take em out. You can even ram the crap out of them.

As a final note, I am considering a new name for the project. Since my first version way back in 2006, a Finnish film studio has been working on Iron Sky, a movie about space nazis. I’ve known about it for a few months now, but the fact is it’s inevitably more publicised than mine and to continue using such a similar name is only going to cause me trouble later on. So if you have any ideas, feel free to suggest them!

At the very least it might prevent confusion around the fact that I’ve started again from scratch…

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