{"id":354,"date":"2010-04-12T22:06:16","date_gmt":"2010-04-12T21:06:16","guid":{"rendered":"http:\/\/www.novodantis.com\/?p=354"},"modified":"2020-08-13T17:37:34","modified_gmt":"2020-08-13T16:37:34","slug":"iron-skies-devblog-new-start","status":"publish","type":"post","link":"https:\/\/www.novodantis.com\/?p=354","title":{"rendered":"Iron Skies Devblog: New Start!"},"content":{"rendered":"<p>Welcome to the first of the development blog posts for my game project, Iron Skies!<\/p>\n<p><a href=\"http:\/\/www.novodantis.com\/wp-content\/uploads\/2010\/04\/screen001.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-355\" title=\"Early days!\" src=\"http:\/\/www.novodantis.com\/wp-content\/uploads\/2010\/04\/screen001.jpg\" alt=\"This still just looks like a mess, alex\" width=\"738\" height=\"816\" srcset=\"https:\/\/www.novodantis.com\/wp-content\/uploads\/2010\/04\/screen001.jpg 738w, https:\/\/www.novodantis.com\/wp-content\/uploads\/2010\/04\/screen001-271x300.jpg 271w\" sizes=\"auto, (max-width: 738px) 100vw, 738px\" \/><\/a><\/p>\n<p>So first up, a bit about what Iron Skies is. It started out as a university project in Blitz Basic 3D, circa 2006. In 2009 I decided to make a completely new version from scratch in the fantastic Unity3D game engine.<\/p>\n<p>The game is based on my much-talked (but so far still public-elusive) <em>Cloudgazer <\/em>universe. You play an airship captain, able to take command of anti-gravity battleships and nimble skyfighters, in a battle for supremacy of this groundless world. The cool thing about the game is that not only can you fight naval style real-time aerial combat in all manner of craft, you can actually build the airships yourself using a component system. This same system even allows damage to be taken based on hit location, and your ship&#8217;s stats in every attribute depend on the condition of these components. Shoot up someone&#8217;s engines and they&#8217;ll be reduced to a crawl, and even sink them by destroying the antimass tanks: provider of lift!<\/p>\n<p>The current stage of the project sees me finally having a set of almost finished airship components in Unity, which have been compounded into a ship that can be flown about. You can also switch craft at this stage, which is an odd feature to see this early (especially as it probably won&#8217;t actually feature in the gameplay). However this helps debugging no end, and also ensures proper separation between Player and Craft in the code, aiding both AI and multiplayer architecture.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Welcome to the first of the development blog posts for my game project, Iron Skies! So first up, a bit about what Iron Skies is. It started out as a university project in Blitz Basic 3D, circa 2006. In 2009 &hellip; <a href=\"https:\/\/www.novodantis.com\/?p=354\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,16],"tags":[474,157],"class_list":["post-354","post","type-post","status-publish","format-standard","hentry","category-gaming","category-simulation","tag-azimuth","tag-azimuth-skies"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Iron Skies Devblog: New Start! - Novodantis.com<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.novodantis.com\/?p=354\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Iron Skies Devblog: New Start! - Novodantis.com\" \/>\n<meta property=\"og:description\" content=\"Welcome to the first of the development blog posts for my game project, Iron Skies! 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