{"id":103,"date":"2008-10-21T08:37:00","date_gmt":"2008-10-21T08:37:00","guid":{"rendered":"http:\/\/www.novodantis.com\/?p=103"},"modified":"2016-02-11T22:44:04","modified_gmt":"2016-02-11T22:44:04","slug":"game-design-thoughts","status":"publish","type":"post","link":"https:\/\/www.novodantis.com\/?p=103","title":{"rendered":"Game Design Thoughts"},"content":{"rendered":"<p>In my mind, most developers seem to design games back to front these days. So cornered by the publisher&#8217;s demands to maximize on the trends, they&#8217;re churning out permutations of a current formula entirely on purpose. The advertising is a dead givaway of this mentality; it&#8217;s some other game, but this time with aliens. Or cowboys. No, wait, it&#8217;s probably still just WW2.<\/p>\n<p>Rather than to take a game that&#8217;s done already and think of what you can tag onto it to make it different (the &#8216;EA approach&#8217;?), I think the best way to come up with a design is to think of something that would be fun to do then turn it into a game (the Wonderous Child approach).<\/p>\n<p>Spore (despite its publisher) is a good example of the latter: Will Wright didn&#8217;t think &#8220;lets combine Pacman, Populous, Civilization and GalCiv 2 and figure out a theme for it&#8221;. It was clearly more a case of &#8220;lets make a game about evolution, because the Discovery Channel is cool&#8221;. More designers need to go back to this. There are so many great experiences games could be giving us if they could halt making WW2 shooters for just five minutes.<\/p>\n<p>A list of awesome things no game lets you do yet*:<br \/>\n&#8211; Freely explore a human body in a microscopic ship like in Innerspace<br \/>\n&#8211; Offer a &#8216;crew camaraderie&#8217; experience running a small ship\/spaceship online<br \/>\n&#8211; Let you experiment building an orbital vehicle (at a component-placing level) to try and reach space<\/p>\n<p><span style=\"font-size: 85%;\">(*) &#8211; As far as I&#8217;m aware, anyhow<\/span><\/p>\n<p>&nbsp;<\/p>\n<pre>Feb 2016: Since this post was made, we now have Kerbal Space Program, of course! Space Engineers is the closest to the second one; I don't think Star Citizen will hit what I had in mind, either.\r\n\r\nExploring human bodies as a microsub is still lacking, though... if anyone sees one, I'd love to check it out.<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>In my mind, most developers seem to design games back to front these days. So cornered by the publisher&#8217;s demands to maximize on the trends, they&#8217;re churning out permutations of a current formula entirely on purpose. 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